Some render spheres to test light effects on and practice my airbrush shading. Still having my reoccurring problem in rendering halftones evenly, I don't know how the pros do it, I'll try to do some in-depth digging/studying on that tomorrow. My goal with this was to try and communicate what the local color of the sphere was to the viewer using color relationships. I set out my local color first thing for the sphere and the ground plane, then just started rendering. Hopefully I made it clear enough what the local color was, I think I did a better job on this on the top sphere than the bottom. On the bright side I think I am really grasping what makes "muddy" color and how to avoid it.
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