Saturday, March 16, 2024
Professional Box Drawer
Here's yesterday's work in progress finished, dealing a lot with slope behavior and scaling in space. My diagram is less abbreviated than the lecturer's but I'm pretty sure I understand most of what's going on in it. Except the teal diagram in the bottom left, we were dipping our toes into three point while still not clear on what any of it meant. Gonna try and put this all into practice soon, I'll dedicate tomorrow for that.
Friday, March 15, 2024
A very high quality post part 2
I'm not even sure if I can count this as art but hey I did draw it at least. I was dead tired today so I'm going to bed early to rest up and catch up on all the lost sleep over the past week. Probably going on a walk too tomorrow morning.
Thursday, March 14, 2024
i HATE edge refinement
Drawing Mathila from Warframe, I changed up some of the design and haven't done the hair, she looks nothing like her in-game, but it'll do.
Wednesday, March 13, 2024
I spent way too long on this
Probably spent like 6 or 7 hours on this one, it was a real drag to get through, definitely the longest time spent on a diagram yet. It took so long mostly because of how much there was in it, and it takes longer to do in digital generally than real pencil and paper, digital is definitely more accurate than my hands are though. So yeah, I slogged through it throughout the past week, but I've been making personal art too, which is always good.
I've been gone the past couple weeks mostly due to my sleep schedule, long story short, it's been awful. Waking up and sleeping at the wrong times, and it just starts a chain reaction, also definitely not good for my health. So I've been working on getting that to normal times, almost there setting it in stone, just need to fall asleep properly and not pass out.
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Rough patch
I've been doing a ton of modeling and rigging in Blender recently but haven't really been drawing much. I average about 35 hours a ...

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It's starting to get tough, I'm having trouble with edge's - specifically in the hair. Just gotta do a few more finishing touch...
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I've been spending a ton of time with my layer stack (again), and finally came up with something that I think suits my rendering sty...
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Zero from the game Katana Zero, coolest pixel man alive. Rendition of Zero inspired from Dave Zhang's masterpiece of a soundtrack cover...