The fabled "early" post, 6PM is a new record for me. My edges and shapes are really bad though I need some more work on them.
The fabled "early" post, 6PM is a new record for me. My edges and shapes are really bad though I need some more work on them.
Decided to move bnack to photoshop because I wanted to work on my painting skills again. Clip studio is fine for painting, I'm just too comfortable with the brushes I had in PS and about half of them didn't import into Clip Studio properly, not CS's fault btw.
A certain hat from a certain someone, tried to draw it from memory with some form building techinques I've been practicing, the whole "drawabox" method people rave about. And I get what all the rave is about, it's pretty good practice, but I'm not very good at it, so I'll be trying to do more box form creations or whatever going forward for at least a while.
Man the ending was just not good.
Lately I've been doing the dynamic sketching warmup drills on my wacom tablet, the 4x8 line, arcs, and waves. I do them daily before I start drawing and have been trying to really apply the "see first then draw" principle to things I draw for the rest of the day. Really helps clarify what I want the drawing to end up as vs going with whatever I put on the paper that may or may not be what I imagined.
Of course they were not my "invention" however, I just looked around to see how other artists were expressing theirs and I took some ideas from them, specifically the eyeliner. Won't call them eyelids' because of how flat they look, but basically the line never fully connects near the tear duct, and the outside curve always goes up unless the expression or perspective dictates otherwise.
Also, if you haven't used Irfanview before, well you should. I setup a whole library manually on my E drive and sorted all my references out categorically. When Irfanview comes up I press T to bring up thumbnail view and boom, instant reference viewer that's super fast. The PureRef army may be big, but stand your ground and do not falter.
Just experimenting with face designs, think I'm going to dedicated a bunch of time to getting better at faces. The goal here was to have the same character look different ages through different facial features and shapes. I kind of achieved what I was going for, but a ton of time went into making the faces looking remotely symmetrical. Actually you know what, starting tomorrow I'm going to do a one week improvement marathon for faces and see where that gets me. Also I didn't forget about yesterday's gesture being turned into an actual figure, that will come later.