Some render spheres to test light effects on and practice my airbrush shading. Still having my reoccurring problem in rendering halftones evenly, I don't know how the pros do it, I'll try to do some in-depth digging/studying on that tomorrow. My goal with this was to try and communicate what the local color of the sphere was to the viewer using color relationships. I set out my local color first thing for the sphere and the ground plane, then just started rendering. Hopefully I made it clear enough what the local color was, I think I did a better job on this on the top sphere than the bottom. On the bright side I think I am really grasping what makes "muddy" color and how to avoid it.
Thursday, March 30, 2023
Try to solve one problem at time challenge (impossible)
Subscribe to:
Post Comments (Atom)
Awful memory to work with
Needed to post something a little more refined after the past two posts. Also, I've been doing more of the memory drawing exercises. Tom...
-
I've been spending a ton of time with my layer stack (again), and finally came up with something that I think suits my rendering sty...
-
It's starting to get tough, I'm having trouble with edge's - specifically in the hair. Just gotta do a few more finishing touch...
-
Well, animated in the frame by frame sense. This is just a bust painting I'm working on, really trying to get the shading as smooth as p...


No comments:
Post a Comment