Still had some more skeletons to draw even after Halloween, mainly did this to see how the fat pads between the rib cage and pelvis connected. Used a 3d model from sketchfab as reference, interestingly enough I didn't think the ACIS turned in on itself so much that it got lost in perspective. That leaves the left side of the pelvis really flat against the silhouette of the torso, always learning new things at least.
Subscribe to:
Post Comments (Atom)
Rough patch
I've been doing a ton of modeling and rigging in Blender recently but haven't really been drawing much. I average about 35 hours a ...

-
It's starting to get tough, I'm having trouble with edge's - specifically in the hair. Just gotta do a few more finishing touch...
-
I've been spending a ton of time with my layer stack (again), and finally came up with something that I think suits my rendering sty...
-
Zero from the game Katana Zero, coolest pixel man alive. Rendition of Zero inspired from Dave Zhang's masterpiece of a soundtrack cover...
No comments:
Post a Comment